Command (Spell)
{{Spell
| name=Command
| school=Enchantment ((Term)#Compulsion|Compulsion])
| desc=Language-Dependent, Mind-Affecting
| lvl= Clr 1
| comp= V
| casttime= 1 standard action
| range= Close (25 ft. + 5 ft./2 levels)
| tsea=t
| subj= One living creature
| dur= 1 round
| save= Will negates
| sr= Yes
}}
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.
Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Drop: On its turn, the subject drops whatever it is holding. It can’t pick up any dropped item until its next turn. Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties. Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.If the subject can’t carry out your command on its next turn, the spell automatically fails.
Category: Cleric Category: Enchantment Category: Compulsion Category: Mind-Affecting Effect Category: Language-Dependent Effect